0.3.1 Changlog
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BUGS
- resolved scoring and ranking issues due to order-of-magnitude changes
- damage rewards increased per unit damage
- resolved flashing/intermittent HUD indicators for MISSILE, NARC, TAG
- revamped HUD indicators for ECM, Active Probes, LAMS and C3 to fit with existing aesthetic
- C3 rewards are now appropriate
- BA myomer sound decreased by 2dB
- hit feedback sound increased by 10x
- change Betty destroyed notification weightings to favour "DESTROYED" more, improved intelligibility
- resolved client-side entity spawn crash
ACTIONMAPPER
- Added window title information including the actionmaps name currently being viewed/edited, along with tags for if its been modified or is active
- Added Next/Prev Weapons group actions to Vehicle tab
- Added "Deploy" action to tank tab (used for Long Tom)
- Added "Sell Vehicle" action to Vehicle tab
- Added digital roll left/right actions for VTOL and Aero tabs
- Added additional "XI" axis to Mech/Tank/VTOL/Aero tabs
- Added "New Actionmaps" and "Set Active" buttons to top of screen for better new user visibility
- Added "Left or Right" selection dialog when Shift, Control, or Alt keys are pressed since detection library can't determine by itself
- Added helpful text when clicking on an action marked with "?" to let user know they need to create a New Actionmaps to map it
- Restructured VTOL and Aerospace tab actions
- Fixed using "Set Active" on unsaved actionmaps could lead to unsaved changes not getting saved
- Fixed Player tab "Jump"/"Jump Jet" rebinding since Player BA needs both set to same key
- Fixed issue with "XI Fire" actions by showing them in the Vehicle tab in case of conflicts
LAUNCHER
- fixed numerous crashes
- the profiles backup/restore can no longer result in data loss or data corruption: upon error, the original state of the folder will be restored
EXPLOIT FIXES
- fix for buying vehicle, suiciding, boarding vehicle and reselling, 2 minute "sell vehicle" cooldown timer, timer is bound to vehicle not player
LOGGING
- improved server-side logging feature for debug
MAPS
- SA_Frostbite, particle performance improved, night "blizzard" effect
- SA_Frostbite now supports Test of Strength mode
- SA_Marshes, particle performance improved, ToD issues
- SA_Mirage, night/day cycle improved
BALANCE
- BA Micro Beam Laser, decreased damage and increased refire interval (5.5 seconds)
- buy menu now prevents purchase of BA Micro Beam Laser in vehicles
- BA AC2 weapon damage adjusted, no longer one-shot kill, damage to vehicles is appropriate
- AC10/AC20 damage increased
- variant change for MadCat B, removed LAMS, added 2x DHS, no longer causes global warming
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For those that are unable to run the updater executable on a game server environment, the following is the updated file listing:
./default_actionmaps.xml
./Game
./Game/GameData1.pak
./Game/Languages
./Game/Languages/mp_text_messages.xml
./Game/Sounds1.pak
./Game/Objects1.pak
./Game/Levels
./Game/Levels/Multiplayer
./Game/Levels/Multiplayer/SA
./Game/Levels/Multiplayer/SA/SA_Mirage
./Game/Levels/Multiplayer/SA/SA_Mirage/filelist.xml
./Game/Levels/Multiplayer/SA/SA_Mirage/level.pak
./Game/Levels/Multiplayer/SA/SA_Frostbite
./Game/Levels/Multiplayer/SA/SA_Frostbite/filelist.xml
./Game/Levels/Multiplayer/SA/SA_Frostbite/SA_Frostbite.xml
./Game/Levels/Multiplayer/SA/SA_Frostbite/level.pak
./Game/Levels/Multiplayer/SA/SA_Marshes
./Game/Levels/Multiplayer/SA/SA_Marshes/filelist.xml
./Game/Levels/Multiplayer/SA/SA_Marshes/level.pak
./MWLL-Revision.txt
./info.xml
./MWLL.Launcher.exe
./bin64
./bin64/mwll.dll
./bin32
./bin32/mwll.dll
./Actionmapper
./Actionmapper/dist
./Actionmapper/dist/Actionmapper.jar