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DGA 19-20th of July
11-07-2008 at 09:48 AM [0 Comments]
DGA 2008 - Lan 3
Presented by Projection Plus, Brownsmart, and the IT Shack.

DATE: Saturday 19th of July to the 20th of July
TIME: Start will officially be 12PM (Mid-day). Helpers required at 11AM, early setup allowed after setup complete. End time sometime Sunday. Usually 12PM, though pending numbers, should be round up by 2PM at the latest.
LOCATION: Around the back of Malak shops. The old Video 2000 building.
FEE: $20 Admission.
REGISTRATION: We request you register prior, it isn't required however. We cannot guarentee a seat if the venue gets crowded for unregistered people. Registration will be up soon.
LIMIT: 50 people will be catered for (ie, 50 chairs, and enough space for a little over 50 on tables). This limit is soft, so any more then that we may accept you, but will stop you at the door if it gets too crowded.

GAMES: Final schedule to be discussed. Games will include, Counterstrike, Flatout 2, Trackmania Nations (free version available at LAN), Rainbow 6, plus more.
CONSOLES: There will be a console available for paying entries only to fill time, and for group entertainment. A seperate fee for console only play will be discussed prior to the LAN, and will be announced soon.
Personal consoles are also allowed during the event, along with your own viewing area. As this is a first for us, we'll be interested in what people feel would be appropriate for us to supply to make this a possibility. As it stands, we cannot supply any AV equipment for such things, and if you do with to bring a console, you'll need everything required to run it yourself. We can supply seats as per usual, and a table if needed.
At this stage, we request you let us know if you intend to bring a console with you. Thus we can ensure you have enough space for it.

FILE SHARING: Information will be provided at the event on how to file share larger files. Some files will be shareable on Bit-torrent which is easily done, and will be fully explained at the LAN. File sharing is allowed, but alternative sharing methods are suggested for large files (500mb+). Regular slamming of network by filesharing will cease during competitions or if it's causing irregular gameplay.

RULES: In general, the rules haven't changed. Still no speakers, and you're responsible for your own equipment.

HELPERS: If you wish to assist in the setup of the DGA event, please add a comment.

Rules are as per previous LAN's and DGAs standard guidelines.
If you know someone who would be interested in this event, please let them know.

Kagetsu
DGA President.

OFFICIAL GAMES LIST:
- COD4
- CS:S
- Rainbow 6: Vegas 2
- Trackmania Nations Forever (free game)
- Flatout 2

PRIZES:
- Razer Diamondback 3G Mouse & Steelpad QcK Mini mouse pad (IT Shack)




Folding@Home for Gamers-Underground.com
05-07-2008 at 11:32 AM [23 Comments]
Are you folding? GU (OCAU) Wants YOU!
I'm laying down the gauntlet. I challenge GU boys personally to a match to reach 2 Million points.

Gamers-Underground stats.
http://folding.extremeoverclocking.c...y.php?s=&u=122

My stats.
http://folding.extremeoverclocking.c...hp?s=&u=122811

It looks unfair with my lead, but with the amount of grunt from each 8 series plus graphics cards these days, the competition should be tight, or at least in favour of GU!

http://folding.stanford.edu/ is where to go, check out the OCAU forums to learn how to GPU fold.

Remember:
Username: Gamers-Underground
Team: 24

The prize for beating me will be a BBQ thrown in Darwin for the lads, on behalf of myself, with beer, snags and steak!




5000 members! GU thanks you!
13-06-2008 at 09:19 PM [12 Comments]
Gamers-Underground.com just hit 5000 members!

In the last 6 months we've moved from an average of 40 user account registrations per month to a mammoth average of 400 registrations per month! We've seen the userbase double with 2500 sign-ups since December, and more impressively than that is the number of people in the userbase who are actually "active," who regularly visit and read. That number has grown from approximately 400 users to an impressive 1800.

Some things do remain never-changing, however... Such as Knight's post-count lead, now totalling 14350, and ICDU's 114 page, 2264 post thread record in their private clan forum. Finally, I'm sure Dragon will be happy to know that his Motivational Poster thread has topped our "most viewed" statistic too.

Even though we all miss it, it's perhaps even more-so impressive to remember that much of this growth has been with our games server out of action. Rest assured the server is not too far away from ressurection now, though.

Thanks to everyone who continues to participate with <3, and a big hello to all of our new faces!




Team Fortress 2 updated with medic nerf
02-04-2008 at 06:12 PM [1 Comment]
Dual-ubering, or tri-ubering, is pretty common place amidst the tactics of top-tier clans, so it'll be interesting to see how things change with this latest patch.
  • Added Custom Tab explanation dialog to be shown the first time the server browser is opened
  • Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
  • Fixed crouch-jump exploit that allowed players to get outside of the world
  • Fixed bad characters in the chat string when achievements are announced in languages other than English
  • Fixed a few instances of truncated text in the menus and dialogs for languages other than English
  • Fixed problem that was preventing some dedicated servers from uploading gamestats
  • Fixed scoring bug during Sudden Death when the map timelimit is triggered
  • Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV




TF2 update addesses map exploits
21-03-2008 at 02:27 PM [0 Comments]
A rather nifty set of changes here, hopefully removing the ability to shoot through doors prior to round start on Dustbowl...

  • Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
  • Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
  • Plugged an exploit where the server could send executable code to the client
  • Fix client crash on exit while processing game stats
  • Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
  • Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
  • Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
  • Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
  • Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
  • Fixed auto-screenshots not being taken at the end of the map during tournament mode
  • Fixed gates being closed during the pre-round time during tournament mode
  • Fixed GetDynamicBaseline crash
  • Fixed rare animation triggered sound crash




  
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